(2)
© André Sier 2022.0028475207403(2), 2022. 2 antariums bio-electrónicos com labirinto AC 5x5 ligados por: a) Ponte com um labirinto amarelo; b) Fluxo Sul azul 3; análise de câmara, 1 joystick, 1 joystick volante, 1 joystick prancha de surf; computador, videojogo (2), monitor, carpete, almofadas. Dimensões reais/virtuais variáveis. (2), 2022. 2 bio-electronic ant-ariums with 5x5 CA maze connected through: a) Bridge with a yellow labyrinth; b) blue South Stream 3; camera tracking, 1 joystick, 1 joystick car wheel, 1 joystick surf board; computer, (2)videogame, monitor, carpet, pillows. Variable real/virtual dimensions.
(2) is a playful bio-electronic videogame where human players play against a bio-electronic mini-ecosystem, which creates obstacles for them through dysfunctional interfaces. Two cellular automata 5x5 led labyrinths stimulate antarium populations which are real-time camera tracked into living obstacles that humans can play, cooperate or compete against in an arcade bio-electronic videogame.
wolfanddotcom series audiovisual protovideogame game interactive cellularautomata computervision joystick bio electronics light all selected
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(2), 2022. 2 antariums bio-electrónicos com labirinto AC 5x5 ligados por: a) Ponte com um labirinto amarelo; b) Fluxo Sul azul 3; análise de câmara, 1 joystick, 1 joystick volante, 1 joystick prancha de surf; computador, videojogo (2), monitor, carpete, almofadas. Dimensões reais/virtuais variáveis.
(2), 2022. 2 bio-electronic ant-ariums with 5x5 CA maze connected through: a) Bridge with a yellow labyrinth; b) blue South Stream 3; camera tracking, 1 joystick, 1 joystick car wheel, 1 joystick surf board; computer, (2)videogame, monitor, carpet, pillows. Variable real/virtual dimensions.
(2) is a playful bio-electronic videogame where human players play against a bio-electronic mini-ecosystem, which creates obstacles for them through dysfunctional interfaces. Two cellular automata 5x5 led labyrinths stimulate antarium populations which are real-time camera tracked into living obstacles that humans can play, cooperate or compete against in an arcade bio-electronic videogame.